UX-BudgetTravel

Budget Travel

Budget Travel is an application that will be available to many users who are in need of help when it comes to planning a trip with a limited budget. We want to make sure that we provide all of the users’ needs and to make sure that we thrive at a high level in the traveling category for the applications and surpass the other competitors.

UX Team Members

User-Centered Design Artifacts

Phase I: Analyzing Users, Competitors, and Initial Designs

Executive Summary

Traveling the world may seem like an exciting and memorable experience, but what about the planning? With Budget Travel users can efficiently book flights, hotels, transportation, and activities with just a few clicks. We conducted research and analysis on different competitors to understand how best to meet users’ needs and how we can make their experience using Budget Travel stand out amongst similar products on the market.

Phase II: Refining interaction and designing wireframes

Executive Summary Budget Travel has many capabilities, ranging from creating trips, showing a user’s budget, booking flights, and more. Wireframes were created to showcase these interactions, one of which was evaluated by another UX designer. The feedback given on the Checking For Nearby Restaurants wireframe helped Budget Travel’s UX team know how much detail should be included in the wireframes, as well as how to limit confusion by making each step clear. In addition, the informal feedback given to the SE team helped give a general idea of what features to implement and what ideas to shift away from.

Full phase II report

Phase III: Prototypes and User Testing

Executive Summary Budget Travel is created to be an easy-to-use and easy-to-understand application having a wide amount of options to customize a Trip. Once we had the wireframes all created to showcase the different interactions, we were able to move forward and generate a functioning prototype involving those wireframes and interactions. For the Usability Test, we had 3 different tasks that we would assign to the participants to see how difficult it was to achieve them. The feedback given from the Usability Tests helped us understand how well we were able to map a mental model for a user when they were asked to complete each task. We were able to collect more feedback about each participant by asking them multiple questions a the end of the test to be able to further improve our application.

Full phase III report