gymbuddy-ux

Phase III: Prototypes and User Testing

Introduction

GymBuddy is a web based application designed to help users find local workout partners based on shared fitness preferences and availability. The core problem it addresses is the difficulty some people face in finding reliable, compatible gym partners in their area.

This final phase of the project focused on conducting a structured usability evaluation of our interactive prototype. The goal was to identify areas of friction, validate our design choices from previous phases, and gather actionable feedback to refine the user experience. Using a formalized protocol and a mock testing audience, we piloted the test with participants representative of our target users and gathered both qualitative and quantitative data.

Methods

Study Approach

We conducted a formative usability study with a moderated, think-aloud protocol. Before any testing began, each participant reviewed and signed an Informed Consent Form. This approach allowed us to observe real-time user interactions and collect deeper insights into participants’ mental models, expectations, and challenges. Participants were guided through a series of tasks in the GymBuddy prototype while verbalizing their thought process. Observations were recorded via notes and a standardized feedback form.

Test Protocol & Tasks

The usability test consisted of the following four tasks:

  1. Create a GymBuddy Profile
    • Goal: Assess users’ ability to complete the onboarding process and input fitness preferences.
    • UX Component Evaluated: Learnability, labeling clarity, and form usability.
  2. Search for a Gym Partner
    • Goal: Determine if users can use filters and navigate search results effectively.
    • UX Component Evaluated: Efficiency and discoverability.
  3. Send a Match Request
    • Goal: Evaluate clarity and confidence around initiating contact with a match.
    • UX Component Evaluated: Action feedback, error prevention.
  4. Edit Profile Information
    • Goal: Observe whether users can locate and edit profile settings after initial setup.
    • UX Component Evaluated: Navigation and consistency.

Participants were prompted with realistic scenarios and encouraged to speak aloud as they interacted with the prototype. Observers noted time on task, error frequency, and comments related to confusion, satisfaction, and hesitation.

Data Collection Tools

Findings

Qualitative Observations

Conclusions

The usability test revealed critical insights that shaped final design recommendations:

Validated Design Choices

These findings will guide any future iterations of the GymBuddy app, with a continued focus on clarity, accessibility, and user confidence.

Caveats

While the study yielded valuable insights, there are important limitations to consider:

Despite these limitations, the Phase III evaluation served as an effective pilot to validate the GymBuddy concept and surface usability priorities for improvement.